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The Shotgun is a good close up weapon and, unlike other games, maintains the lethality of a real shotgun out to good distances. You shouldn't need to ask what the Sniper Rifle does and the Assault Rifle has a great high rate of fire attack against unshielded opponents. The Pistol has a zoom feature and is one of the largest caliber shots the Marines have, making it perfect for one-shot kills with a headshot.
Although they're all good weapons, most of these aren't good at dropping the energy shields packed by an Elite or a Jackal. They can finish off an unshielded opponent like no one's business, but against shields, you'll see lots of ricochets.
Marines also get Fragmentation grenades, which are timed high explosives that can be bounced around corners for a nice surprise. Covenant weapons are another matter. The Plasma Pistol fires a steady stream of plasma shots and the trigger can be held down to generate an overcharge. An overcharge shot, aside from being more powerful, can drop enemy shields in one hit, making it extremely useful for taking on Elites and Jackals. Plasma Rifles are slightly better than the pistol, losing the ability to overcharge for a higher damage and overall rate of fire.
Needlers fire shards of charged glass, which not only seek the opponent, but also explode shortly after contact, for extra damage. Enough of those in an opponent and he'll disappear in a pillar of purple plasma, but you'll want to be careful, as not only will the explosion damage you, but the needles bounce off of certain surfaces, rendering them inert.
The Covenant also use Plasma Grenades, which are slightly more powerful than their frag counterparts, but they don't bounce, have a longer fuse, and tend to stick to things.
It's pretty funny when you manage to score a plasma grenade hit on someone's head, as you can then point and laugh as they run around screaming until detonation. Last, you've got a series of vehicles you can use in the game. The Warthog, the first vehicle you'll use, might end up being your favorite.
It's certainly mine. An all purpose jeep, the Warthog has room for a driver, a gunner, and a passenger. The weapon on the Warthog is a large anti-aircraft gun with unlimited ammunition. This one is fast and easy to use, so it'll be good to rely on. After that comes the Scorpion, a giant tank packing a mortar launcher and a coaxial machine gun.
Heavy and slow, it's great for taking out big targets, but suffers from its lack of speed and still leaves the driver partially exposed to enemy fire. Four of your allies can also climb onto the exterior of the tank to provide you with fire support. Next is the Ghost, a small Covenant speeder. It's fast, maneuverable, and packs a pair of plasma guns. Since it hovers, it has a tendency to bounce around at higher speeds, but still has the ability to kill an opponent by running over him.
Finally, later in the game, you'll use a Banshee, the Covenant flying vehicle named for the screaming sound it makes during turns. It doesn't obey the laws of physics like other vehicles, thanks to the Covenant technology, and while easily destroyed with a Rocket Launcher, packs a mean punch with its plasma guns. Halo 's single player campaign is laid out over a series of ten chapters, all of which are pretty large. I found, when all was said and done, that I'd spent about ten hours or so running through the game on Normal mode.
Inside each chapter are a series of small missions that are assigned to you as you're running through the game. Thanks to the Xbox internal hard drive, the large chapters are the only thing that slows down the loading process.
It takes a few seconds, up to a minute to load a chapter and then, inside that chapter, switching between missions and the automatic checkpoint save occur on the fly, and they're so close to seamless that you'll think they're framerate skips at first.
The storyline is integrated with each mission and, while it isn't as detailed as I'd hoped, it gives you the impression that you're doing something other than running between areas, hunting for bad guys. Once again, Bungie proves that it's got the right stuff.
Taking advantage of the Xbox's multiplayer features, you can play a versus game with up to four players on the same TV, sixteen players through a System Link game, using four TV's and Xbox units, and even a cooperative mode, that lets you play through the single player storyline with your good friend.
The only multiplayer mode that suffers from framerate loss is the System Link mode, as with sixteen players, the performance can sometimes jitter. On top of this, playing against other people means that you get to use Bungie's many different multiplayer modes. They've got five different modes: deathmatch, capture the flag, king of the hill, oddball, and rally. Each mode has different settings you can adjust for a different performance.
My favorite so far is Rally, where you race one of your friends in the Warthog. With so many options, it's easy to enjoy a multiplayer game. Halo is the Xbox's killer app for a variety of reasons, not the least of which are the graphics. Every texture in the game is amazingly beautiful and has so much detail that your eyes may just pop out of your head.
Look down at the grass and you'll see the individual blades. Approach a rock and you'll see rock striations. The Marines even have scuffs in their armor. These overly detailed textures are really satisfying when you get to see the alien artifacts inside Halo, and you find control panels with these strange rune-like symbols and panels.
They haven't skimped on the background either, as you can look into the distance and see the curve of Halo, as well as the weather effects in the distance and the ripple of water in the river as it curves up towards the horizon.
There's one mission where you jump onto a troop transport and as it takes off out of the area, you're treated to an in-game picture that looks like you could frame it and put it on your wall. Much like its visuals, Halo 's soundtrack is like aural candy.
An awesome and inspiring score, designed by Total Audio run by Marty O'Donnell and Mike Salvatori , the music behind Halo is perhaps as amazing as any other part of the game itself. Epic and very dramatic, it picks up action perfectly during battle, and when the storyline takes a slightly sickening twist later in the game, it ramps up the creepiness with music I can only describe as 'ooky.
It perfectly accents the tragic fate of Humanity, and is a perfect frame to the important role that your character plays in the events of the game.
While I've never been able to say much about sound effects for any game, I still know when I'm hearing good ones. Everything that you listen to in this game sounds good. You'll hear the difference between marble and dirt underfoot as you run, and the satisfying rat-tat-tat of the Assault Rifle is something I can still hear if I think about it.
The sound work for Halo is simple amazing. Although you can rave about Halo 's amazing visuals, its rapacious enemies, or the realistic physics modeling, kudos must be given to Bungie for the work they did on the AI in this game.
Starting on Easy means that you'll face opponents who can be broken in combat, don't communicate well, and don't always take advantage of their terrain or weaponry. You'll rarely see a grunt toss a grenade in this mode, and you're more than a match for any Covenant troops. Notch the difficulty setting up to Legendary and the Covenant become crack troops, breaking only under the most unnerving circumstances.
The Elites form the backbone of their forces and can direct the Grunts and Jackals to perform flanking maneuvers, or even just deliver more force at a given location.
You'll need to be aware of the weaponry they're packing as well, as Grunts are grenade tossing freaks in this difficulty and the Jackals like to use their Plasma Pistol overcharge to drop your shields in one hit.
This AI isn't exclusive to the Covenant however, as your allies, the Marines, can also deliver indispensable assistance in a pinch. While they're only lightly armored, and carry an Assault Rifle, they're good at covering an area for you and picking up the slack in a battle you can't win by yourself. All together, these elements make your enemies and allies respond more realistically than I've ever seen elsewhere. It might take a minute for me to explain it all.
First off, Halo was originally intended as a PC and Mac title, something that I think would've made it much better.
Playing through the single player campaign, I got the distinct impression that a lot of things had been left out for sake of making the game work well on the Xbox or to save some extras for a PC and Mac release. The storyline, anticipated to be a detailed sci-fi plot, is dumbed down to the point where you don't get much exposition, and are left in the role of grunt following Cortana's orders.
The physics engine and inverse kinematics are everything they were promised to be, realistically handling shadow, fog, falling, and the Warthog suspension.
I only saw it break down a couple of times, and I think that's just because I put it into a strange situation like laying down three active plasma grenades at my feet.
If you haven't heard about it before, Halo has a global physics model. Instead of animating each different thing in the game with its own physics, there's a single model that affects everything in the game equally, which can be altered based on what kind of technology you're using.
The Warthog, being a UNSC jeep, has suspension that responds completely realistically, hugging the terrain and bouncing appropriately. Fly one of the Covenant Banshee aircraft and you'll feel how different the physics are, as the Banshee uses special technology to break the laws of physics to perform slick maneuvers. Inverse kinematics is a catch-phrase Bungie has been throwing around since they announced Halo. It allows a model to perform several animations at once, letting you perform a backflip, fire your rifle, and toss a grenade all at the same time.
While you can't actually do that in the game, it gives it a greater sense of realism, allowing for proper animation of characters, and helps them look so realistic while gripping their weapons or sitting in the Warthog.
Given how Bungie originally marketed Halo to the gaming industry, it appeared that you'd have a lot more freedom in playing the game, with a much more non-linear storyline and mission format. In one of the larger trailers, we even got to see a Covenant equivalent of the Warthog, as well as two different types of animals apparently native to the Halo.
Sadly, these things have been left out. In particular was the chapter Truth and Reconciliation, where you're funneled through a series of enemy strongpoints, each of which you'll need to defeat before moving onto the next. Just take a look at some of the early impressions of Halo on one of the fansites and you'll see how it has changed, a bit for the worse.
I'm biased. Very biased. It was available for a reduced price, [ citation needed ] but has now stopped production. This version, like the Classics Version, contains the same content as the standard edition, but with a different box art. This version is no longer in production. In at E3, Bungie showed off a trailer of the upcoming game to the public. This trailer featured Marines along with John scouting out a Forerunner structure and the Covenant fighting them.
During this trailer there was still no active AI so all the Covenant was actually controlled by Bungie. This trailer was before the conversion to the Xbox as an FPS. The Cortana Letters are a series of cryptic emails from "cortana bungie. At the time, it was not known who Cortana was, and her emails offered a small glimpse of the Halo Trilogy plot. The letters were supposedly authored by the former Bungie employee Nathan Bitner. It should be noted that the Cortana Letters were sent while the game was still in production, and Cortana is greatly out of character.
As such, these letters may currently offer little insight into the plot. Although Cortana does reference the first letter in Halo 3 , Bungie has said the material of the letters is only to be considered canon when used in current Halo material.
Halo was the main launch title for Xbox and is said to be the game that made the Xbox what it is today. It is widely renowned for saving the fledgling Xbox platform, as the Xbox lacked any titles to compete with Sony's PlayStation 2 or Nintendo's GameCube. Halo became an overnight success and managed to drive the platform from the brink of an early death.
It was also critically acclaimed. IGN gave the game a 9. X-Play gave it a perfect 5 out of 5. It also got a 9. It was also called the game that reinvented a genre. Halo: Combat Evolved is regarded by many as one of the greatest video games ever made.
Some editions include a bonus DVD with game trailers for Halo 2. Most of the music from Halo: Combat Evolved is present on the CD, although some songs are remixed and some tracks are intermixed with others in medley form. It was released in  Halo Alpha Explore.
Getting Started. Administrators Guidelines Online Chat. Halo Recruit , Windows  Halo: Fireteam Raven , Arcade cabinet. Cryptum Primordium Silentium  The Cole Protocol Envoy  New Blood Bad Blood  Evolutions Fractures  Saint's Testimony Shadow of Intent  Other Media. Explore Wikis Community Central. Register Don't have an account? History Talk  This page is about the first Halo game. In Halo: Combat Evolved , splatter kills are an easy task for all vehicles. With a simple touch, most characters, including John and Hunters can die instantly.
This also includes the Shade Turret; if the Turret moves and hits someone, the victim will die instantly. Fall damage also has limits; if falling speed exceeds the maximum shield and health cap, the player will be killed instantly, regardless of whether they are touching a wall in the environment, though the damage can be nullified if player is using vehicles, unless out of bounds.
Scorpion tanks and Warthogs are invulnerable to any attack, with damage taken to either vehicles will instead be applied to the driver. Ghosts and Banshees, however, can be destroyed if the pilot is mounting it. The campaign in Halo: Combat Evolved can be played by single-player or cooperatively. In cooperative play , the second player takes control of an identical copy of the Master Chief. This second player, however, will not appear in any cutscene in the game.
Up to four players can play together using the same-console splitscreen mode. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games.
Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title. At E3 , the first trailer of Halo was well-received. Early versions of Covenant aliens appear in great numbers and loot what they can, and war erupts between them and the humans. Unable to match the technologically advanced alien race, the humans on the ring world resort to guerrilla warfare. Microsoft announced on June 19, that it had acquired Bungie Studios.
While a playable demonstration of the game at Gamestock was well-received, [13] critics had mixed reactions to its exhibition at E3  Trautmann to approve it in exchange for himself, Matt Soell and Brannon Boren writing an estimated "80 percent" of the in-game dialogue of Halo: Combat Evolved. The dysfunctional relationship between Bungie and the Microsoft team working on the game created some disconnect - the notorious "this cave is not a natural formation" line was caused by Bungie promising that the environment would not be immediately obvious as an artificial formation.
According to Trautmann, a number of Bungie employees resented the presence of Microsoft employees. The game was released in North America simultaneously with the Xbox, on November 15, ; the "Combat Evolved" subtitle was an addition by marketers at Microsoft, who felt that Halo alone was not a descriptive enough title to compete with other military-themed games. Halo 's soundtrack was created by Bungie Studios ' audio director, Martin O'Donnell , and received a large amount of praise from many critics.
Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'. Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change i.
Martin O'Donnell has remarked that he "sat with the level designers and 'spotted' the level as though it was a movie, with the knowledge that the music would have to be malleable rather than static Based on this information, O'Donnell would "go back and develop appropriate music cues, then have the designer script the cues into the level, and then we'd play through it to see if it worked as desired.
Some editions include a bonus DVD with game trailers for Halo 2. Most of the music from Halo: Combat Evolved is present on the CD, although some songs are remixed and some tracks are intermixed with others in medley form. It was released in  In at E3, Bungie showed off a trailer of the upcoming game to the public. This trailer featured Marines along with the Master Chief scouting out a Forerunner structure and the Covenant fighting them.
During this trailer there was still no active AI so all the Covenant was actually controlled by Bungie. This trailer was before the conversion to the Xbox as an FPS. Before Halo: Combat Evolved was released, a series of cryptic emails were sent to marathon. The emails were supposedly written by Cortana, but the contents written were greatly out of her character. Her hacking skills, however, were shown, having some of the messages from other email accounts and even from the 1.
These messages provided a small glimpse of the Halo Trilogy plot. The game shipped with a game disc, and a manual detailing how to play the game and why everything is happening so far in the story.
Halo was the main launch title for Xbox and is said to be the game that made the Xbox what it is today. Explore the epic expanse of a Halo ring for the first time in the most ambitious Halo game ever made. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to FPS.
Halo Infinite provides an amazing experience across the Xbox One and newer family of consoles as well as PC with stunning 4K graphics and world-class cross-platform play.
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