How to download modded terraria world






















If you want to extend the fun of playing the game, this one is a must-try. There are lots of content mods available for Terraria. In fact, Thorium Mod is very much like the Calamity mod in a way that both adds new items, NPCs, new biomes, and other contents to the game. The difference lies in how the contents of the mods affect Terraria. Thorium fleshes out the vanilla game while Calamity makes Terraria a much more different game.

Thorium adds more than 1, items in Terraria. Among those are 55 new armors, new enemies and banners, new titles, blocks, furniture, and ten new town NPCs. By adding the mod, you will also meet 11 new bosses and explore a new biome: the Aquatic Depths.

However, while there is this much of an addition, Thorium will not change the feel of the game. Calamity reimagines Terraria as more boss fight-oriented with some resource collecting to make you more powerful. All in all, if you want to expand the content of Terraria without losing the core of the game, Thorium is highly recommended.

The mod is also very polished and would fit for someone just beginning their modded adventures. Have you tried Thorium mod for Terraria? Be the first to leave your opinion! Laws concerning the use of this software vary from country to country. It allows flat damage increases --ModItem. IgnoreDamageModifiers allows for an item to ignore any modifiers, useful for special weapons.

Thanks Leemyy -ModPlayer. PercentIncreasedDamage Please request more common tooltips you'd like to see made available for localization -Main. IsLockedChest and ModTile. UnlockChest allow for proper locked chest support.

Spoiler: QOL -GOG version support -Mods will automatically be enabled and reload when leaving the mod browser -Automatic player and world migration -Common exceptions are ommited from exception logging -Mod Sources now hidden until developer mode is enabled -Localized menus should now fit inside menu buttons -Load errors are now more informative and provide more options -SteamID checked before publishing mod -ModNet diagnostics.

Press F8 to see how many packets each mod is sending. Double click to install or enable mods. Thanks SheepishShepherd for the sprite. Please update your obsolete overload. AddMapEntry for ModTranslation overload --Fixed mouseover hitbox for animated items --Fixed unpacking mods not correctly converting. This affects compile messages --Fixed a ConsumeItem error when placing the last item in a stack -QOL --Updated mod browser icons --Added a line saying "No mods found" to the browser if no mods were found --Added options to the menu to remove forced minimum zoom and allow greater resolution in internal graphics device --Added "Update modpack with current mods" option for modpacks --Implemented a performance boost by caching item.

Thanks to Leemyy , DarkLight66 , Flashkirby , and orian34 for their contributions towards this release. Thanks so much to our Golem level Patrons. You can change your RollChance to influence how often your ModPrefix is rolled. See the documentation for more details. Rebuild mods with 0. ChoosePrefix -ModPrefix support -Mod. UpdateMusic - New parameter for Music Priority. NewPreReforge -Mod.

HasBuff -NPC. HasBuff -UnifiedRandom. NextBool - Simplifies code. Make sure your file is named 'icon. The icon will display in the mods menu and in the mod browser when published. Mod references button in Mods menu to Enable dependent mods -Added a download all functionality of both ModPack and Mod Dependencies this one while in Mod Browser Menu -Fixed a crash for the mod browser when the user had duplicate.

World functionality -skipselect launch flag for mod authors who wish to skip player and world select -Translations -- Russian -- Polish -- Portugese. GetEquipTexture, Mod. GetEquipSlot, and Mod. GetAccessorySlot -Fixed many freezing bugs resulting from GlobalItem -Fixed bug where selling items makes them lose their ItemInfo -Improved the speed and appearance of the mod browser -Added the ability to suppress mod browser warnings -Added object overload for ErrorLogger.

NewItem overloads -Added Main. DiscoColor to get the rainbow color more easily -Added Item. Spoiler: Bug Fixes -Mods are now correctly sorted, fixing many cross-platform bugs.

Such as ItemIDs out of sync, causing items to magically transform -Fixed an potential issue with trap projectiles -Alternate Currency Tooltip fix -The bug when player is killed by mod projectile -Some Tile framing bugs -GetWeaponDamage does not work for melee -ModPlayer. NextBool -Main. NextFloat maxValue -Main. NextFloat minValue, maxValue -Main. NetmodeID for easy netMode value access e. MultiplayerClient -Terraria. LangID for easy language value access e.

English -Terraria. MountID now has const values for vanilla mounts -Added some modder-error protections. Properties defaults to all True. ChatInput -Fixed bug where defender forge can't save modded items -Minor fixes. CatchFish -Fixed bug where return value of TileLoader.

Slope is ignored -buildIgnore now accepts both slash types for directories -Updated to Terraria 1. Elements public -Made Main. DrawHealthBar public -Made Terraria. DeActive and Wiring. ReActive public -Modded maximum life now displays in character selection. Clone -Fixed bug where "endless" ammo can get prefixes -Fixed bug where modded chest names start out empty -Fixed vanilla bug with DrawData. ItemIO public -Made all hook calls public -Exception messages now show inner exceptions -Warnings are now hidden from compile error messages and logs -Added tModLoader version information to.

Spoiler: Bugfixes -Mods now unload in the reverse order they were loaded in -ModifyHitNPC and ModifyHitByItem for NPCs can now modify damage -Modded items lying in the world now animate at the correct speed -The Extractinator no longer accepts every single modded item ever -Doors no longer cause chaos on servers -Abstract classes are no longer autoloaded -Fixed severe vanilla-CraftGroup-related FPS drop -Word wrap on exception messages and mod info no longer splits up words.

SetDefaults did not change vanilla names and tooltips. Load is no longer abstract. SaveCustomData and ModItem. LoadCustomData hooks -Made tooltips easier to add. Last edited: Jul 27, Azu Retinazer. Note: I will improve this thread once I make more progress on the ModLoader. This means you can easily make mods that are compatible with other people's mods and save yourself the trouble of having to decompile then recompile Terraria.

It is made to work for Terraria 1. My goal for tModLoader it to make it simple as possible while giving the modder powerful control over the game.

The user can customize the character he is going to play with, changing the style of his hair, shirt, and pants, as well as the color of them, his gender female or male , among other customizations that the game allows. The player has at his disposal different types of tools, which serve to shape the world and work the resources that the player finds such as minerals ; likewise, the player starts with a limited amount of life and magic points, which he can increase.

In addition, one can improve game character, increasing its attack or defense, speed, among others, using the different objects that he will get during the game. Game is updated to v1.

On the other hand, the player can use the materials and resources he finds to create new items, such as weapons, armor, potions, etc. The player can find a wide variety of enemies in Terraria, which appear depending on various factors including time, place, special events, and character interactions. The player can fight his enemies with various weapons such as swords, bows, firearms, magic weapons, etc. It is also possible to battle with bosses, which give important items when defeated by the player and are extremely difficult to kill.

Most are specific to a biome, such as The Wall of Flesh. Some monsters or bosses, like the Eye of Cthulhu can also appear if the player fulfills certain characteristics, under certain circumstances or has specific elements to invoke them. By completing different requirements e. The game features a coin trading system, in which the player can obtain various items by buying them from the NPCs, as well as selling items.



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